Advanced API Performance: Mesh Shaders

Description

Mesh shaders are designed to overcome the bottlenecks of the fixed layout used by the classical geometry pipeline.

Creating Optimal Meshes for Ray Tracing

Using Mesh Shaders for Professional Graphics

Sebastian Aaltonen on X: Nvidia recommends 64 vertices / 126 triangles for mesh shaders. Going to use 7x7 grids in my synthetic test. That's 64 vertices and 98 triangles. Results in full SIMD utilization in vertex processing, which is perfect.

Graphics pipeline - Wikipedia

Using Mesh Shaders for Professional Graphics

Graphics Programming Weekly - Article Database

Creating Optimal Meshes for Ray Tracing

Creating Optimal Meshes for Ray Tracing

Graphics pipeline - Wikipedia

Advanced API Performance: Mesh Shaders

Creating Optimal Meshes for Ray Tracing

Graphics pipeline - Wikipedia

Graphics pipeline - Wikipedia

Creating Optimal Meshes for Ray Tracing

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