Mesh shaders are designed to overcome the bottlenecks of the fixed layout used by the classical geometry pipeline.
Creating Optimal Meshes for Ray Tracing
Using Mesh Shaders for Professional Graphics
Sebastian Aaltonen on X: Nvidia recommends 64 vertices / 126 triangles for mesh shaders. Going to use 7x7 grids in my synthetic test. That's 64 vertices and 98 triangles. Results in full SIMD utilization in vertex processing, which is perfect.
Graphics pipeline - Wikipedia
Using Mesh Shaders for Professional Graphics
Graphics Programming Weekly - Article Database
Creating Optimal Meshes for Ray Tracing
Creating Optimal Meshes for Ray Tracing
Graphics pipeline - Wikipedia
Advanced API Performance: Mesh Shaders
Creating Optimal Meshes for Ray Tracing
Graphics pipeline - Wikipedia
Graphics pipeline - Wikipedia
Creating Optimal Meshes for Ray Tracing