I’m new-ish to PB to please bear with me. This one is some what of a three-for-one but I believe its all related. Player enters a volume and the roof material is set to a transparent material (TM). I’ve got that down but I have not been able to fix these things: Material on mesh is changed to the TM for P1 when inside “InteriorVolume” volume and won’t stay opaque for P2 when outside of “InteriorVolume”. Have tried checking and unchecking the “replicated” box and issue prevails. Shadows also di
ArtStation - Billboard Material Function - Unreal Engine
How do I have transparent mesh and retain shadows? - Rendering - Epic Developer Community Forums
Need help with this script - Snap! Editor - Snap! Forums, pixel piece script
Fence – Minecraft Wiki
NVIDIA Turing Architecture In-Depth
The Epic Games Store's equivalent to Steam Direct is in beta
Divi 2.0 Has Arrived, Giving Countless Possibilities A Whole New
Nintendo Outlines Pricing and Details for DLC in Fire Emblem Echoes: Shadows of Valentia
DaVinci Resolve 18 – Fusion
Virtual Shadow Maps Epic Developer Community