Hi! I’ve been trying to do some low poly models with Nomad, and since I started I’ve been having this one issue. First of all, I know nomad may not be the best software out there for low poly modeling and that there are some tutorials out there, all of them quite helpful, but now that I am giving this a proper go, I saw that, when you create a new primitive (let’s say, a cube) and divide the topology of said primitive all the way down to maybe 4x4x4, once you try and move the different points (
Nomad Sculpt Tutorial: Detailed Textured High Res Coin into LOW POLY Coin!
A head basemesh I did in Nomad sculpt as a blockout tutorial. The file contains the basemesh out from nomad and a Zremeshed lighter version both in
Free Basemesh Head
Tip Paint on Low Poly shape, 31 seconds
Nomad Sculpt: Low Poly Tree Sculpt and Textures Tutorial
Slicing problem - Bug Report - Nomad Sculpt
Nomad Sculpt - Mesh Topology News - Info - Tutorial (V1.78 -17.6.2023)
How to Make 3D Models: The Ultimate Guide, Aristek Systems
Nomad Sculpt - LOW Poly - Extrude - Straigt Lines
Low Poly Mesh Innacurate? - Tips, Tutorials and Help - Nomad Sculpt