Hello everyone, I’m trying to create a file, which gives me a 3 dimensional shadow of buildings. Atm I don’t care if it’s a Point Cloud, mesh or brep. I want a geometry which representates 3D areas behind buildings which aren’t or are less exposed during the whole year. Tried it with “Mesh Ray” combined with Ladybug and also tried it with “Bounce from Surface” from ladybug to cull exposed voxels. But neither I get a nice result and it’s very slow. What workflow/method would you recommend? So
Rhinoceros 3D is A 3D Modeling Software Based on NURBS Geometry
Учебник Grasshopper. Третья Редакция (V3.2)
Black geometry in GH - ladybug-legacy - Ladybug Tools
G-Code for 3D printing - Grasshopper - McNeel Forum, g1 f1200
G-Code for 3D printing - Grasshopper - McNeel Forum, g1 f1200
3D shadowed area - what's the best way? - Grasshopper - McNeel Forum
PDF) Loops in Grasshopper
Black geometry in GH - ladybug-legacy - Ladybug Tools
3D shadowed area - what's the best way? - Grasshopper - McNeel Forum
Manual Grasshopper
Materials, Free Full-Text
Rhino.Inside®.Revit
How embracing V-Ray for Grasshopper fired up this studio's designs
How embracing V-Ray for Grasshopper fired up this studio's designs