Is there any way to move vertices of one object towards the surface of another and in doing so having the seam between the two disappear visually due to the overlapping area having a similar enough tangent? Like moving the “tool area” vertices of object a along their normals (or screenspace depth perhaps) and do a ray/triangle intersection with object b. Use case being my tablet sucks and so I’d like to have for example eyelids as a higher poly separate object than the rest of the head, withou
Unreal Engine 5.1 Release Notes
Unity - Manual: Gizmos menu
Mask Extract - Feature Request - Nomad Sculpt
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