I am new to UE4 and cannot find find any info about material gradients, which can follow mesh shape. Is there any way to imply somrthing like this on the picture? I would like to create emissive material, based on such hexagon-mesh gradient mask.
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Godot Engine – Physics progress report #1 by pouleyKetchoup : r/godot
Create - NAB Amplify
Low Poly Mesh - Blender to Unreal [SOLVED] - Ask - GameDev.tv
How to create linear gradient along spline based mesh from start to end? - Rendering - Epic Developer Community Forums
CLI Turntable Mesh Rendering
Particle Shading - Phoenix for 3ds Max - Global Site
1) BIM/Arch development news articles from Yorik's blog - Page 11 - FreeCAD Forum
Epic Games Releases Unreal Engine 5.1
Smoother Export to Other Tools
Epic Games Releases Unreal Engine 4.25
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