I'm trying to understand how to rig a very simple figure/head with blend shapes to use through a animation framework in unity. Now I made the head so low poly that the actual facial features would
Custom thickness for Cutsom bone shapes. — Right-Click Select
Pose goes back to T-pose in render - Animation and Rigging - Blender Artists Community, t pose fortnite
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GitHub - agmmnn/awesome-blender: 🪐 A curated list of awesome Blender addons, tools, tutorials; and 3D resources for everyone.
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Retargeting
HEART MACHINE — Proc Gen / HyperDec: Part 2
texturing - How to create decal from mesh? - Blender Stack Exchange
Retargeting
Envelope Stack Tied Up Dirty 3D Model in Other 3DExport