I created a shape with a hole like this: const shape = new THREE.Shape(); shape.moveTo(0, 0); shape.lineTo(0, 5); shape.lineTo(5, 5); shape.lineTo(5, 0); shape.lineTo(0, 0); const hole = new THREE.Path(); hole.moveTo(0.5, 0.5); hole.lineTo(0.5, 4.5); hole.lineTo(4.5, 4.5); hole.lineTo(4.5, 0.5); hole.lineTo(0.5, 0.5); shape.holes = [hole]; const extrudeSettings = { depth: 10, }; const geometry = new THREE.ExtrudeGeometry(shape, extrudeSettings); const mesh = new THREE.Mesh(geometry, new TH
Open3D – Open3D
Extrude geometry: apply texture to all faces of the mesh
Addon for triangulation of implicit surfaces/ forms with holes
Materials, Free Full-Text
Made an ashtray, but then found it is too expensive to materialize
Extrude geometry creates two disconnected surfaces · Issue #15218
Extrude geometry creates two disconnected surfaces · Issue #15218
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