shadow_mesh` on `ArrayMesh` replaces the original mesh · Issue #72071 · godotengine/godot · GitHub

Description

Godot version v4.0.beta.custom_build [fab9926] System information Windows 10 Issue description Adding shadow_mesh to ArrayMesh causes the mesh itself not to render, only shadow mesh gets rendered. If shadow_mesh has different vertex posi

ArrayMesh surface_remove() missing in 4.0 · Issue #67181 · godotengine/godot · GitHub

Mesh Instances randomly not rendering (regression since 3.3) · Issue #53374 · godotengine/godot · GitHub

ArrayMeshes converted from Godot 3.x display incorrectly in 4.0 · Issue #63550 · godotengine/godot · GitHub

Vulkan Clustered: Mesh wireframes are showing on material surfaces on AMD GPUs, especially on darker surfaces · Issue #62073 · godotengine/godot · GitHub

Make Sub-Resources Unique does not make MeshInstance Mesh Material Unique · Issue #33823 · godotengine/godot · GitHub

MeshInstance2D not showing SphereMesh shader material : r/godot

Array mesh ignores light · Issue #36210 · godotengine/godot · GitHub

MultiMesh set_as_bulk_array is an absolute mesh · Issue #52039 · godotengine /godot · GitHub

CSGMesh is not updated when it's properties are changed · Issue #46610 · godotengine/godot · GitHub

ArrayMeshes converted from Godot 3.x display incorrectly in 4.0 · Issue #63550 · godotengine/godot · GitHub

godot-docs/tutorials/3d/procedural_geometry/arraymesh.rst at master · godotengine/godot-docs · GitHub

Mono] ArrayMesh function AddSurfaceFromArrays does not work in C# · Issue #29640 · godotengine/godot · GitHub

Mesh Instances randomly not rendering (regression since 3.3) · Issue #53374 · godotengine/godot · GitHub

Allow multiple CSG meshes to be merged into one · Issue #182 · godotengine/ godot-proposals · GitHub

$ 10.50USD
Score 4.6(672)
In stock
Continue to book