Godot version v4.0.beta.custom_build [fab9926] System information Windows 10 Issue description Adding shadow_mesh to ArrayMesh causes the mesh itself not to render, only shadow mesh gets rendered. If shadow_mesh has different vertex posi
ArrayMesh surface_remove() missing in 4.0 · Issue #67181 · godotengine/godot · GitHub
Mesh Instances randomly not rendering (regression since 3.3) · Issue #53374 · godotengine/godot · GitHub
ArrayMeshes converted from Godot 3.x display incorrectly in 4.0 · Issue #63550 · godotengine/godot · GitHub
Vulkan Clustered: Mesh wireframes are showing on material surfaces on AMD GPUs, especially on darker surfaces · Issue #62073 · godotengine/godot · GitHub
Make Sub-Resources Unique does not make MeshInstance Mesh Material Unique · Issue #33823 · godotengine/godot · GitHub
MeshInstance2D not showing SphereMesh shader material : r/godot
Array mesh ignores light · Issue #36210 · godotengine/godot · GitHub
MultiMesh set_as_bulk_array is an absolute mesh · Issue #52039 · godotengine /godot · GitHub
CSGMesh is not updated when it's properties are changed · Issue #46610 · godotengine/godot · GitHub
ArrayMeshes converted from Godot 3.x display incorrectly in 4.0 · Issue #63550 · godotengine/godot · GitHub
godot-docs/tutorials/3d/procedural_geometry/arraymesh.rst at master · godotengine/godot-docs · GitHub
Mono] ArrayMesh function AddSurfaceFromArrays does not work in C# · Issue #29640 · godotengine/godot · GitHub
Mesh Instances randomly not rendering (regression since 3.3) · Issue #53374 · godotengine/godot · GitHub
Allow multiple CSG meshes to be merged into one · Issue #182 · godotengine/ godot-proposals · GitHub