Issue rendering semi-transparent additive particles on transparent

Description

I’m having an issue involving rendering a scene with additive particles on a transparent background. When I render on a solid black background it works as it does in the viewport. When I switch the film to transparent, the viewport looks fine but the render comes out completely transparent. Here’s my node setup for the additive particles: Anyone know what’s causing this?

Object behind is rendering through seemingly opaque object - Unity Forum

transparency - Rendering a semi transparent object on a transparent background - Blender Stack Exchange

Metal AM Winter 2023 by Inovar Communications - Issuu

shader - Unity transparent sprite render order - Stack Overflow

Particles Lit Shader, Universal RP

Partly opaque particles, which shader to use? : r/unity

MotionBuilder 2012 User Help: Flat Shader transparency types

Stain Proof Color Enhancing Sealer – Pro Solutions Direct

Resolved - Particle alpha blending shader (2D) - Unity Forum

Using Visual Helpers - Documentation - Unigine Developer

Obi Official Forum - white particles are rendered completely clear

Steam Community :: Guide :: Masking Keysight for semi-transparency

Unity Overdraw: Improving the GPU Performance of Your Game

Using Transparency Unreal Engine 4.27 Documentation

Fabrication of transparent polymer solar cells. (a) Illustration of the

$ 22.50USD
Score 4.5(315)
In stock
Continue to book